Posted: Sat Feb 04, 2012 8:13 pm Post subject: Re: GJS for LSA
Hey Buck-- just one brand new map: Lebisey Woods. It's in there.
A couple of old GJS maps replaced with TLD maps, but otherwise the same maps. All maps are getting recoded (40% done) for consistency, to eliminate existing map LOS bugs, and match the new, modified GJS elements. Also, all new .btds. Most VLs will now only be accessible to infantry.
Posted: Sun Feb 12, 2012 7:55 pm Post subject: Re: GJS for LSA
Right now there are 9 static bgs (occupying every beach map and then some). There may be more. The Allied challenge will be to punch through the static BGs as fast as possible and rush inland as fast as possible before the first potent German BGs arrive and counterattack/resist. It will now be just barely possible to reach Caen by the morning of June 7. (may be three turns per day). A skilled German player will not be able to stop the Allies on the beaches as was possible in GJS 4.4. Now it will be a matter of how far will the Allies get between June 6-7 before potent German BGs arrest progress?
Lots of dynamic, strategic features possible with LSA engine that were not possible before.
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