The things i will focus on is mainly pricing, there are some units that i rarely ever get because i feel the price is to high compared to some other unit.
OK, this issue can be quickly sorted out
The CC3/COI modder does not set the unit prices,..... the game engine does!
The game engine calculates the unit RP price based on the unit's data
Unit RP value for each Vehicle is dependent upon many Data Variables
The main ones being:
armour values (its ability to survive attack)
the abilities of the Vehicle's weapons, their ability to cause damage including AP, HE, HT & SP values
the weapons accuracy level
the weapons Rate of Fire (RoF)
the quantity of each type of ammunition for each weapon
the number of crew memebrs
the morale level of the crew
the experience level of the crew
the rank of the vehicle commander
the crew's personal weapons
the traverse speed of turret (if applicable)
When coding vehicles, weapons, infantry teams etc nearly every little change you make will effect the units final RP value.
To lower the cost of something, i must make it weaker somehow...............
For example, if i change one crew member's personal weapon from a pistol to a MP40, it may add 1RP to the cost of that vehicle's RP unit value.
Sometimes, i will add/subtract data from units to manipulate RP prices. I did this alot, especially with infantry teams, just to avoid too many teams having the same price
No, but DOF HTs survive better than HTs from any other mod (and without increasing their armour above historical fact).
What i did was decrease infantry weapons pentration values, but increased their accuracy, this maintained their original RP value and overall effectiveness against infantry.
The pleasing side effect of this change, was that now rifle bearing infantry started gaining kills in thier debrief history, where, in the past, it was very rare for a rifleman to get a kill, unless he picked up an MG.
Also, mortar penetration values were reduced to make them less effective against HTs.
Only the 12cm was still realt effective against HTs.
They have been removed from DOF3
There seem to be kinda big jump in price 250 vs 251 with identical equipment?
Not realy, the main differences is that the Sdkfz 251 always has one more crew than a 250 and very few are identically armed, actually only one pair, the Sdkfz 250/1 & Sdkfz 251/1, the latter cost 4RP more, only because of 1 extra crew and extra ammo.
I think in general that the Sdkfz ATs are to expensive, they can go up to 39p, and some light tanks go for ~45p, that's a no brainer.
Realy?
There are some Data Variables that dont affect unit RP prices:
3 of them are: vehicle's speed, acceleration, & manouverability
HTs have all these 3 advantages over all tanks, even light tanks
The Sdkfz 250/9 (40RP) has identicle firepower to PzKpfw II (44RP).
The HT has less armour, but is faster and harder to hit,...no brainer?
Pz38t (60 RP) & Pz35t (46 RP) both have 3.7cm guns, v Sdkfz 250/10 with 3.7cm gun (38 RP).
The HT has less armour, but is cheaper, faster and harder to hit,...no brainer?
7.5cm and 5cm is to close in price, 41 Vs 38, i know 5cm shots much faster but id like to have it down to around ~31-33.
The 5cm PaK has a much higher RoF than the 7.5cm and it AP value is not far short of the 7.5cm PaK.
To lower the 5cm's price, i would have to weaken it somehow.
Or i could make the 7.5cmPaK more expensive by giving their crew better personal weapons
Don't underestimate the 5cm, it can knockout a JS-2 inside 100m range!
Again, dont be fooled, dont underestimate the Pz-IIIs
DIMA is pretty much on the money.
Just buy whatever you think best, or can afford.
If you are a few points short of buying a Pz4 or Pak40, a PzIII or PaK38 is still good value
Some of the better inf squads go up to 40-45p, i think its a bit much, inf can die so easy. I would like to see the most expensive inf around 35, and thats the elit elit, and maybe good inf at around 25-30, just some pointers, not sure its a good idea but it feels bit much as it is imo!
. Thats no problem M8
Just don't buy anythig over 35rp if you think its a waste of money
The only way to make them cheaper, is to make them weaker
Can easily knock off 12-20 points from a Stosstruppe by taking away all their panzerfausts
They may die as easily as cheaper teams, but they are much more dangerous & destructive!
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