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Do incapacitations count as a soldier's kills?

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 Author
Message
 
Dima

Rep: 87.3
votes: 16


PostPosted: Thu May 19, 2005 12:05 am Post subject: Ver1.0 has been released Reply with quote

Hey,

Utah Release Condidate 1.0 is available for dld.
http://www.closecombatseries.net/CCS/modules.php?name=Downloads&d_op=viewdownload&cid=200

This mod was meant to be played H2H not vs AI.

Main chnges from stock CC5:
No new maps.
All new vehicles graphics(mostly from or based on VetBoB and guns from GJS 4.4).
All new 'historical correct' FPs.
Tons of new teams and weapons for both sides.
All new sounds.
New BG icons(thnx to Kartboy).
New team photos/icons(from SAS,GJS,Meuse Crossing, thnx Buck Compton for help).
Alot of new weapon icons(VetBoB,Meuse Crossing).
New 'historical correct' GC.
All new weapons/vehicles data.
All new uniforms(Dreaded 88 uniform mod and SS uniform from GJS).
New mainscreen.

New German Bgs:
II / 914 / 352 GD takes place of FJT BG.
Sturm-Battalion AOK7 (assault battalion of 7th Army) takes place of 17thRec/17SS BG.
561OST takes place of 125th/21Pz BG.
II / 38th / 17SS takes place of 192nd/21Pz BG.
I / 919th / 709 GD takes place of W5S BG.
II / 1057th / 91 LLD takes place of W5N BG.

New US Bgs:
II /175th / 29ID takes place of 30ID BG.
III / 41st / 2AD takes place of Engineer BG.

Overall many many many chnges and innovations.

As it is RC i hope u guys will give me some tips and find bugs/flaws coz it is v hard to make all this things w/o full scale tests so release can be free of them Smile .


Last edited by Dima on Fri May 20, 2005 9:18 pm; edited 3 times in total
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RD_Thomas_Ross




PostPosted: Thu May 19, 2005 12:18 am Post subject: Reply with quote

WOOOHOOOO



Nuff said......


"We sleep safe in our beds because rough men stand ready in the night
To visit violence on those who would do us harm." - George Orwell


For God and Country


Last edited by RD_Thomas_Ross on Thu May 19, 2005 3:18 am; edited 1 time in total
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Thu May 19, 2005 2:17 am Post subject: Reply with quote

Way to go Dima! Very Happy
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RedScorpion

Rep: 11.7


PostPosted: Thu May 19, 2005 11:03 am Post subject: Reply with quote

hey mate, glad to see you finally got the pln working :angry1


Ceci tuera cela
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Tacloban




PostPosted: Thu May 19, 2005 12:54 pm Post subject: Reply with quote

I'll be playing this for sure. I could use a break from "cahnt go theah."

Just for live ammo training, and neglecting the criminally inept opfor, will anything bad happen to me if I practice against the AI?

Thank you very much for this mod.

Tacloban


Now, any interest in a Mont Castre operation?
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Dima

Rep: 87.3
votes: 16


PostPosted: Thu May 19, 2005 1:02 pm Post subject: Reply with quote

Sure u can play it vs AI smoothly.

'This mod was meant to be played H2H not vs AI.' meaning that there is no 'vetmod' or so...I just don't c any fun to play vs AI.
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Drizzt

Rep: 121
votes: 9


PostPosted: Fri May 20, 2005 5:25 pm Post subject: Reply with quote

Really good mod Dima, BG icons, armours and sounds are excellent! Regards Drizzt
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Pzt_Wruff

Rep: 17.4
votes: 1


PostPosted: Sat May 21, 2005 10:26 pm Post subject: Reply with quote

Right on Dima!
I've heard nothing but good things. Downloading it this minute.

It's UTAH time! Twisted Evil

Wruff
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Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> CC5 Utah


 
   
 


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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
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helped over the years, and all our users that contributed to this site!