Gerwin
Rep: 31.1
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Posted: Fri Oct 05, 2012 6:05 pm Post subject: About the first screenshots |
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Today I was surprised to see a new Close Combat game, at least screenshots of it.
32-bit vs 8-bit graphics? I was in the impression that CC was at least 16-bit to begin with.
Testing a COI screenshot shows me that it contains more then 256 colors (8-bit), so it has to be 16-bit at least.
Generally not to impressed with how the 32-bit tactical game looks. Seems a bit blurry, the suggestion of heights and shapes is just so so..
...Wish someone else had to source code of this series.
Last week saw an unnofficial and anonymous patch for the games Thief / Thief II / System Shock II.
Very impressive work on that upgrade for these older games (1999/2000). |
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mooxe
Rep: 221.7 votes: 25
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Posted: Fri Oct 05, 2012 6:12 pm Post subject: Re: About the first screenshots |
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I was not impressed either. It could be because I am so used to looking at the original graphics that the 32bit graphics look out of place. Or it could be just like you say... blurry. The dead soldiers do look superimposed on the map, and once again no angle view of the buildings or vehicles. |
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Stwa
Rep: 308.9 votes: 16
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Posted: Fri Oct 05, 2012 8:05 pm Post subject: Re: About the first screenshots |
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Ditto,
I knew they would never get the vehicles to mesh properly with the underlying terrain.
Also, for some reason the soldiers looked out of scale with the tanks, and I can never really tell if the the tanks are not in scale
with the roads or buildings.
I was under the impression that all the scales (soldiers, map, buildings, etc.) were going to be the same.
Anyway, I looked back and forth and I like the 16 bit textures better as well. But overall 32 should be better, and maybe some additional examples will come out soon. |
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dj
Rep: 157.5 votes: 9
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Posted: Sat Oct 06, 2012 5:25 am Post subject: Re: About the first screenshots |
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As I recall reading on the Slitherine forums, those screenshots were suppose to be for the early TESTING.
Please do not tell me that is the actual screenshot of real game play. I hope I remembered correctly...that would be a pity that the latest game is waaaaaay worse than CC2 going back to the 90's.
I have some faith in Slitherine though...certainly more competent than the pitiful shoestring budget Matrix spent. Or maybe Matrix did not spend any real money and just used part-time developers splitting their time with other games. Also since allegedly Slitherine is managing the production, not the Matrix people...so there is some hope. |
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Dima
Rep: 87.3 votes: 16
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Posted: Sat Oct 06, 2012 10:40 am Post subject: Re: About the first screenshots |
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You guys are wrong, it looks really good.
And new features are just awesome . |
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Sapa
Rep: 76.3 votes: 8
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Posted: Sat Oct 06, 2012 12:38 pm Post subject: Re: About the first screenshots |
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I will wait this time until the patching is done before i buy it... |
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Dima
Rep: 87.3 votes: 16
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Posted: Sat Oct 06, 2012 1:30 pm Post subject: Re: About the first screenshots |
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Quote:
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I will wait this time until the patching is done before i buy it...
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you are right I believe still I think it will worth buying since the release or maybe pre-order |
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Gerwin
Rep: 31.1
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Posted: Sun Oct 07, 2012 11:01 pm Post subject: Re: About the first screenshots |
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I was thinking, it looks good enough, as it does not really matter much. Of much greater importance is wheter the the graphics can be modded more easily.
I still use an older Cross of Iron (2009.9.4.1) as the base for all my Close Combat gaming. It would be nice if the Panthers in the fog game could be considered a solid base to convert mods to. But then it should not contain any show stoppers, such as the girly soldier problem of later COI versions. |
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Stwa
Rep: 308.9 votes: 16
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Posted: Mon Oct 08, 2012 1:13 am Post subject: Re: About the first screenshots |
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Me thinks Gerwin is dead on.
PITF needs to be the new base going forward for 2d games, and I am thinking it might be set up in the campaign style of CC4/CC5.
Guys that like COI or CCMT are not going to like that.
However, if they include a good battle editor, and the ability to add new maps (i.e. not replace maps), then I will be a buyer for sure.
That being said, I wonder if the game will render obsolete all the maps that have come before (the 16 bit versions). Perhaps older maps can be simply converted?
If true, there just won't be a lot of 32 bit 2d map development going on apart from what Slitherene makes, so maybe it is just a moot point. |
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Gerwin
Rep: 31.1
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Posted: Thu Oct 11, 2012 9:38 pm Post subject: Re: About the first screenshots |
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Yes I don't expect to see the CC3 linear campaigns, in fact the screenshots already show the strategic map.
But if it is done right it should be enjoyable even for a CC3 player like me.
Allthough when I tried LSA some things were just odd, The logic and the looks of the LSA battle group setup screen was not quite there yet.
PS. I my previous post I wrote about an earlier version of COI not having the girly soldier problem, I read that somewhere. But it is not true of course.
But now I did manage to play COI with the original CC3.exe v3.0b from the year 2000. It requires the new campaigns and ops to shift places a little,
but then it works fine. That fixed things. Surprisingly COI with the 2011 patch works with the exact same game data as the original from 2000.
In COI the campaigns and ops are also fixed inside the game, very strange. I can only imagine that they did that to force them to appear
in the list in the order they desired, instead of alphabetical. |
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0202243
Rep: 60.6
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Posted: Mon Oct 15, 2012 6:07 pm Post subject: Re: About the first screenshots |
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first teaser of the game, it' s not much
http://www.youtube.com/watch?v=w1HmaAh7iVw&feature=g-u-u
but it is something |
We are the pilgrims, master. We shall go
always a little further, it may be
beyond that last blue mountain barred with snow,
across that angry or that glimmering sea. |
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Mon Oct 15, 2012 7:37 pm Post subject: Re: About the first screenshots |
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At least we know a date.....NOVEMBER 2012 |
heia Safari!! |
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mooxe
Rep: 221.7 votes: 25
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Posted: Mon Oct 15, 2012 10:09 pm Post subject: Re: About the first screenshots |
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Teaser video remind anyone of The Pacific?
Geez.......... |
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Stwa
Rep: 308.9 votes: 16
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Posted: Tue Oct 16, 2012 2:34 am Post subject: Re: About the first screenshots |
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Yea, except the The Pacific trailers were in color. |
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mooxe
Rep: 221.7 votes: 25
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Posted: Tue Oct 16, 2012 3:35 am Post subject: Re: About the first screenshots |
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More emphasis on fog in that video too.... I can't wait to see the fog effect hahaha........ |
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dj
Rep: 157.5 votes: 9
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Posted: Tue Oct 16, 2012 3:37 am Post subject: Re: About the first screenshots |
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I can see some Fog on the half-baked screenshots. Is the GA date really next month? |
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dj
Rep: 157.5 votes: 9
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Posted: Sun Oct 21, 2012 8:06 pm Post subject: Re: About the first screenshots |
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Screenshots have been updated on Slitherine's website. Looks better now as they near GA date:
http://slitherine.com/games/cc_pitf |
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US_Brake
Rep: 24.2 votes: 22
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Pzt_Kanov
Rep: 14.2 votes: 9
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Posted: Tue Oct 23, 2012 3:51 pm Post subject: Re: About the first screenshots |
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In Slitherine's webpage it says that the release is 31/12/2012 and I only see three screenshots, are there any more? |
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MF_Church
Rep: 26
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Posted: Sun Nov 04, 2012 7:14 pm Post subject: Re: About the first screenshots |
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Sorry, been away from here but popped in today ! (so busy / PREoccupied) * :|
Wow.. November!
Time flies ! |
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