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Do incapacitations count as a soldier's kills?

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 Author
Message
 
salhexe

Rep: 70.1
votes: 6


PostPosted: Wed Dec 19, 2012 9:05 pm Post subject: CC WAR UTAH german S vetmod 2.0 Reply with quote

Hi
here an update for this vetmod because the mod was upgrade to the latest patch, thanx to Platoon Michael for having done it.

You have to download  the scrngadg file from Here.



changes


Alsteams rivisited team type, sai and quantity

Axsteams rivisited quantity

Bgroups rivisited team type and quantity

Campaign updated Platoon Michael's file

Fpools rivisited Platoon Michael's file

Gc

Weapons Adjusted reload time chamber and clip for mortar, at gun and others


Have fun Smile



Close Combat WAR UTAH german S vetmod 2.0.zip
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Wed Dec 19, 2012 10:47 pm Post subject: Re: CC WAR UTAH german S vetmod 2.0 Reply with quote

Whats up with the BTD file in there?
Do I need that?


Thanks for the Mod
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salhexe

Rep: 70.1
votes: 6


PostPosted: Thu Dec 20, 2012 3:05 pm Post subject: Re: CC WAR UTAH german S vetmod 2.0 Reply with quote

If you want. I tried to get better performance.
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salhexe

Rep: 70.1
votes: 6


PostPosted: Thu Dec 20, 2012 10:05 pm Post subject: Re: CC WAR UTAH german S vetmod 2.0 Reply with quote

I usually use to change BTDs to those decisive maps for add extra difficulties.
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Fri Dec 21, 2012 3:47 am Post subject: Re: CC WAR UTAH german S vetmod 2.0 Reply with quote

Thank you salhexe!
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salhexe

Rep: 70.1
votes: 6


PostPosted: Sun Dec 30, 2012 4:41 pm Post subject: Re: CC WAR UTAH german S vetmod 2.0 Reply with quote

Can someone explain to me how it is possible that simply changing the file scrngadg, a graphics file, which updates the mod to the latest patch, you have the following changes:
- AI no longer uses the barrage,
- prevents to conquer the VLs altought if it is nearby and it turn around,
- in Tare Green is static for long days and does not attack.

These are the main changes, not all negative, someone noticed them?
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salhexe

Rep: 70.1
votes: 6


PostPosted: Mon Jan 21, 2013 9:25 am Post subject: Re: CC WAR UTAH german S vetmod 2.0 Reply with quote

I discovered, perhaps, a reason, but I do not understand why, stupid Ai tank is "packed". In an inch map, there are 3 different land seemingly impassable for tanks


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salhexe

Rep: 70.1
votes: 6


PostPosted: Fri Feb 01, 2013 9:33 pm Post subject: Re: CC WAR UTAH german S vetmod 2.0 Reply with quote

Any of you have Ai stuck in Tare green map?

Seems to be the upgrade to the latest Pacht causing this.

I do not understand as a graphic file  changing the behavior of the game engine.

If you get back the patch files 07 the same type of map Ai move back

Not even a trick with btd is effective Confused



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salhexe

Rep: 70.1
votes: 6


PostPosted: Tue Feb 05, 2013 11:02 am Post subject: Re: CC WAR UTAH german S vetmod 2.0 Reply with quote

Testing an update, here sniper vs sniper, I was injured but win  Smile


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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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