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08/31/2010


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Welcome to Close Combat!

Typical Close Combat EngagementClose Combat is a real time strategy game that first debuted in 1996. As the commander you control a platoon sized fighting force consisting mainly of types of infantry and and support weapons such as tanks, mortars and anti tank guns. Each of your units has a certain amount of ammunition which they may run out of in close quarter fighting, they will be killed or wounded if hit once, and may experience cowardice, extreme bravery or go fanatical during intense fighting. Morale of your men is the single most driving factor that determines who will survive, and what battles will be won or lost. You can follow your men through campaigns as the progress in rank and experience. Grand campaigns are also available where you take command of up 32 battle groups and deploy them throughout Normandy, Russia, Ardennes and many other pivotal battles. Fight over beaches, mountains, forests and many other geographical features, many historical.

There were hundreds of mods created for most versions. All of these mods are available for download. They have created the ultimate real time gaming experience by expanding Close Combat to virtually every theatre of war during World War II.The original Close Combat games are not sold in stores anymore. You can find them for sale online at places such as EBay or Amazon. Used or new copies are still being sold, even boxed originals. Matrix Games has made the game more available by remaking the originals and selling them online.

Close Combat The Longest Day

Close Combat the Longest Day commences with the first Airborne drops of Operation Overlord. The Longest Day is a remake of the original, Invasion Normandy. The Grand Campaign included has been expanded to all beaches on D-Day, whereas the original only covered American beaches. New maps, battles, units and sounds have also been created for this version. Some maps from the Invasion Normandy mods Gold Juno Sword and Bloody Omaha were added. The main new features include night fighting, which reduces visibility and adds the option to deploy mortar illumination. Graphical enhancements to the battle debrief screens now show cohesion and percentage of victory locations held by each side, this is also shown in the campaign debrief screen. The original version of Invasion Normandy has been included with the Longest Day.

The Longest day is available for purchase at Matrix Games for $39.99 USD.

Close Combat Wacht Am Rhein

Close Combat Wacht Am Rhein begins the morning of Germany's last great offensive. Wacht Am Rhein is a remake of the original version, Battle of the Bulge. Many of the great features of the original have been included here. Supply drops, misguided American battlegroups and the difficult terrain of the Ardennes. The Germans are very heavy with armoured groups which are equipped with Panthers, other heavy battle groups are equipped mainly with fighting vehicles. Specific german battle groups also have the option to reinforce, a feature not seen in the original or Invasion Normandy. The Grand Campaign has been expanded to 64 maps, and more battle groups have been added to each side.

Wacht Am Rhein is available for purchase at Matrix Games for $39.99 USD.

Close Combat Cross of Iron

Close Combat Cross of Iron recreates the battle for Russia which began in 1942. Cross of Iron is the remake of The Russian Front. The main improvements to this version were to make it more compatible with new operating systems, smaller improvements were also made to the artificial intelligence. CoI offer a linear type campaign system, as you win or lose battles the computer will decide where to send you for your next battle. You can follow your men from 1942 to 1945 while improving their equipment along the way. The greatest improvement was in inclusion of MMCC3 which stands for Massive Multiplayer online Close Combat 3. With MMCC3 you can connect Cross of Iron to a variety of game servers and battle online against the AI or a human opponent for control of the Russian Front. these online campaigns last 24/7, you may take part in the action any time you wish.

Wacht Am Rhein is available for purchase at Matrix Games for $39.99 USD.

Close Combat Modern Tactics

Close Combat Modern Tactics is the first of the Close Combat series to introduce 5 vs 5 head to head action. You can play as either US Forces of the fictional Opposing Force (OpFor). There is no campaign, only single battle engagement. These engagement can be on training grounds modeled from actual U.S. bases or fictional Middle East areas. Weapons of OpFor are typically Soviet and Chinese such as AK47 assault rifles and RPGs. you also have all sorts of jeeps and trucks they ride in. American have their choice of most modern weapons which range from the M1A1 Abrams, Squad Automatic Weapons and grenade launchers. Other improvements include the ability for your troops to dig a trench while in combat, load and unload onto troop carrying vehicles and have multiple support missions during a battle. Weapons in Modern Tactics are extremely powerful and you have to make a large shift in your tactics if you are used to playing the versions set in World War 2.

Wacht Am Rhein is available for purchase at Matrix Games for $29.99 USD.

Close Combat 5 Invasion Normandy

Close Combat 5 Invasion Normandy drops you onto the beaches and hedgerows of Normandy. Your Airborne troops have landed behind the beaches while your main attacking force just butted heads with the German bunkers towering over them on the beaches. One of the main shifts from Battle of the Bulge to Invasion Normandy is the reliance on infantry once again and the ability to customize the platoon you enter battle with. Many of your battle groups do not contain massive numbers of tanks. Fighting and defending the cities and hedgerows with infantry through the hedgerows bring an immense satisfaction to any war gamer enthusiast.

You can get lucky and still find this version in stores, its unlikely in most cases though as it was released in 2000. You can find used copies and duplicates at Ebay or Amazon.com

Close Combat 4 Battle of the Bulge

Close Combat 4 Battle of the Bulge recreates the German Offensive in the Ardennes named Wacht Am Rhein. The campaign starts as the heavy German battle groups pour over into American sectors overrunning many of them. Fighting as the Americans in the beginning days you have little to stop thier advance. A shortage of bazooka teams, 57mm and heavier anti tank guns will plaque you at the onset. As the Germans you must be meticulous in your battles, your men and machines must survive to the end of the 25 day campaign. Supply drops will be made available for surrounded American battle groups and the German may decieve American battle groups into moving places they dont wish to go.

Close Combat 4 Battle of the Bulge was released in 1999 and is not available at retail stores anymore. You can find used copies and duplicates at Ebay or Amazon.com.

Close Combat 3 The Russian Front

Close Combat 3 The Russian Front takes you to the unforgiving Eastern Front. beginning in the early 1940's you command a small group of German soldiers during the initial attack into Russia. As you progress in rank by winning battles you can enjoy choosing more equipment and men to fight with with. As time progresses through your campaigns, equipment will be upgraded and new equipment will become available. You can rest or refit your units as they get fatigued or take losses in battles. Alternatively you can drive off the Germam attackers with heavy Joseph Stalin tanks.

Close Combat 3 The Russian Front was released in 1998 and is not available at retail stores anymore. You can find used copies and duplicates at Ebay or Amazon.com.

Close Combat 2 A Bridge Too Far

Close Combat 2 A Bridge Too Far focuses on the Airborne drops into Holland during Operation Market Garden. You can play as the Americans, British, Polish or Germans. The battles are heavily dependant on your skills an as infantry platoon commander, there are not near as many vehicles in A Bridge Too Far as there are in later versions. You can play battles, operations and campaigns. Some of the battles include those that took place at Oosterbeek and Arnhem. The fight takes place on very small maps which leads to very intense close quarter fighting, watch your ammo count! The artificial intelligence of A Bridge Too Far is arguably the best in the series to date.

Close Combat 2 A Bridge Too Far was released in 1997 and is not available at retail stores anymore. You can find used copies and duplicates at Ebay or Amazon.com.

Close Combat 1

The game that spawned a new era of realistic tactical real time strategy. The very first version of Close Combat, released in 1996 by Atomic Games. The original versions puts you back into Normandy, right into the hedgerows and small towns. Close Combat 1 introduced the psychcological factors of your soldier for you to manage. You troops could gain experience, leadership or turn into cowards. If your soliders were wounded all thier characteristics would suffer.

You can find used copies and duplicates at Ebay or Amazon.com.




  Download Section Restructuring
Posted by webmaster on Tue Aug 31, 2010 9:33 pm (Read More... | 2150 bytes more | 3 comments | Score: 5)
Close Combat Player's News The downloads section is now being restructured. Filenames are all being templated and certain mods are moving around categories. From the example below you can see how all files will be renamed. Some other examples are, "COI_CommonwealthSummer_v8.4_installer.zip", & "TLD_AlliedVetmod_v1.0_installer.zip". The FTP Section is also being restructured to mirror the website, login and view the CC5 folder to see how its being done. Modding Tools will be renamed to thier application name, or best description if there isnt one. All Mac files will retain their original names.




Note: Read more for full explanation
 

  Cross of Iron Patch 3.50.01
Posted by webmaster on Fri Aug 27, 2010 1:23 am (comments? | Score: 0)
Close Combat Player's News Matrix Games has made the 3.50.01b patch released back in 2009. The new version is simple 3.50.01 and you can download it direct from Matrix Games or CCS (6.5mb). All current Campaigns and Operations will be compatible and you can install the new patch over the previous beta path without consequences. Some of the changes to the official patch are BHQ updates and Command Center URL changes. Ensure you read the readme.pdf file as it will not overwrite the previous one or add it to your start menu links. Mod Swap is also updated, but remains version 1.0.

Before installing this patch ensure you uninstall all mods including the MMCC3 client mod. None of the fixes in the readme.pdf file that details changes to the cc3.exe will be present in any mods that modify the cc3.exe. For example, the Der Ost Front mod has a cc3.exe included that was modded with the original version of the cc3.exe, it will not contain the fixes.
 

  MMCC3 Bloody Omaha Updated & Last Stand Arnhem Patch
Posted by webmaster on Wed Jul 21, 2010 6:45 am (comments? | Score: 0)
Close Combat Player's News

Close Combat Multiplayer NewsThe MMCC3 Bloody Omaha beta test has an update. Open up Modswap, uninstall the original version of the client and delete it. Download the updated client and unzip it to the C:/Program Files/Close Combat/plugins folder. Open up modswap and install. You will have to enter in IP 64.111.28.17 and port 2108. The server has been restarted so you will be starting over again. The changes are, less points/barrages/reinforcements available, rarity tweaked so you will see Pershing tanks and other equipment that doesnt match the time period and you should not see British, FJ or SS troops. If you find and bugs please report them to the BO Beta Test thread.

Last Stand Arnhem The bug reports have been pouring in for Last Stand Arnhem since day one of the release. There is a patch already in the works to fix some very obvious bugs that made it through the beta testing. The LSA Forum at Matrix has the details. Expect the laundry list of bugs to grow and even more bugs and inconsistencies were found today...

 

  Close Combat Player's News - July 16th, 2010
Posted by webmaster on Sat Jul 17, 2010 8:40 am (Read More... | 8129 bytes more | comments? | Score: 0)
Close Combat Player's News

Last Stand Arnhem Matrix Games has released Last Stand Arnhem. You can purchase it now from Digital River for USD $39.99 or €32.99. From Matrix's description, "Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases." There is a collection of screenshots in the LSA Gallery taken mainly from Gary Childress' AAR over at Matrix Games.

The Longest Day News A patch has been released for The Longest Day bring it to version 5.50.09b. It’s a quite a long list of changes and fixes. Most notably the cohesion factor has been worked on. Battle groups that previously did not regain cohesion overnight should now (if not engaged), post battle disbands of battle groups with low cohesion no longer happen and if a battle group is tossed off the map in mere minute, their cohesion drop will not be so drastic anymore. Visit this link, TLD Patch to download the patch and read the full list of changes.

Note: Click read more for entire article
 

  Boot Camp #4 Indirect Fire
Posted by webmaster on Sat Jul 17, 2010 7:56 am (Read More... | 4423 bytes more | comments? | Boot Camp | Score: 0)
Boot Camp Indirect fire to Close Combat is equally as important as directed fire. All weapons that fire HE rounds have a blast radius, which means near misses cause injuries and death. Armour piercing rounds also result in near miss kills but the effect is minimized. Indirect fire comes in most useful when you see where an enemy is, but you cannot target him yet either by blocked LOS or your men just haven’t spotted them yet. High explosives will do the job, and at the very least they will suppress your opponent and force him to move. Let’s go over a few ways you can provide indirect fire...

Flame tanks need only to score near misses to inflict casualties. A massive morale drop is also inflicted on survivors. Flame attacks can be followed up on very quickly by infantry assaults. The flame attacks put the opponent’s soldiers in a state of shock, unable to move quick enough to counter any attack. The flame tank alone driving to your opponent’s position will most likely make him relocate.

For the two man flame teams, it’s wise to leave them on ambush if not confronting the enemy at the beginning of the game, and I mean at the 1st second! If you do suspect a large concentration of enemy soldiers in a particular spot upon the timer starting, have your flamers force fire into that direction, keep a command team within its radius to give the team a boost. Flamers within engineer sections do not work as well with this technique. If you force fire an engineer team they will also lob a bundle of dynamite, suppressing and even killing your own men at close range.

Note: Click read more for entire article
 

  Cross of Iron MMCC3 - Bloody Omaha (Beta Test)
Posted by webmaster on Tue Jul 06, 2010 12:50 am (Read More... | 1 comment | Score: 0)
Multiplayer Online A new MMCC3 campaign has been started, Bloody Omaha. If you are new to MMCC3 let me explain. First of all you need to have Cross of Iron installed. MMCC3 stands for Massively Multiplayer Close Combat. A strategic map is shown divided into many squares, each square represents a map. Many gamers will be fighting the campaign at the same time, either versus other players or the AI. You can select any map along the front line and choose to attack it, you can also select to defend other maps where an opponent is waiting for a real player. Thats the main idea, now lets get into Bloody Omaha....

Download and install the Cross of Iron v3.51.

Download and unzip MMCC3 Bloody Omaha Client to the C:/Program Files/Close Combat/plugins folder.

Download and unzip the MMCC3 Bloody Omaha Map Pack to the C:/Program Files/Close Combat/Close Combat III/Maps folder.

Now install the Bloody Omaha MMCC3 client through modswap.

Open up the MMCC3 application and insert the IP 64.111.28.17 port 2108.

Choose a map and fight it out!
 

  All Bills Payed!
Posted by webmaster on Wed Jun 02, 2010 7:44 am (comments? | Score: 0)
Close Combat Player's News I'd like to express my sincerest gratitude to the entire community who have contributed to the bills this year. You have donated and raised $1085 USD, thank you!. This is $100 more than was needed for this billing cycle, so that will be applied to next year. Specifically I would like to thank the Red Devils Clan, who donated $100 this year, and have donated close to $500 in total. Also, all the double and triple donators, thank you for your continued generosity. Last but not least, everyone on the donators list who gave whatever they could, every amount large or small is appreciated.

The 2009/2010 billing year raised more in donations than any previous year, in fact I think more was raised this year than to two previous years combined... or close to it! The course for CCS will remain the same. Keep tuned in as I follow and consolidate all the news from Matrix and around the community into my Player’s News periodical. Keep submitting your mods, they will all be added with sometimes a couple weeks lag time. Terrain Challenge will keep running, and Hamachi will stay this sites primary meeting ground. Gentlemen... happy hunting... MOOXE out!
 

  Operation Panzer Tsunami-Earthquake a Victory!
Posted by webmaster on Sun Apr 25, 2010 9:00 am (Read More... | 4833 bytes more | comments? | AAR | Score: 0)
After Action Reports
WE WIN!



The Close Combat Series team of Pvt_Grunt, RD_Deathdealer, Platoon_Michael and MOOXE have dealt a devastating blow to the Allied AI of Wacht Am Rhein! Operation Panzer Tsunami-Earthquake commenced March 16th, 2010. Orders from High Command were simple, press forward despite any cost, bypass and cut off all AI battlegroups. The main objectives were the Allied supply depots on the North and West edges of the area of operations. Victory was swift, humiliating and overwhelming. German intel suggested that the AI had absolutely no chance in surviving the onslaught of human controlled panzerwellen. German battlegroups waded and shook through jumbled AI defense. Often the Germans pushed on without supplies. Ammo and fuel was not a nessecity of this battle and the AI was crushed underneath the heavy tracks of the panzerwellen, the momemtum and ferocity of the German commanders kept the tanks crushing forward.



Note: Read more for stats
 

  CC5 Battle of the Scheldt mod updated
Posted by webmaster on Sun Apr 04, 2010 5:23 am (Read More... | 4 comments | Score: 5)
Close Combat 5 Invasion Normandy As previously announced we would release an update to fix reported bugs found in Scheldt mod version 1.0. Scheldt mod v1.1.2 is a small update over version 1.0. It addresses some minor issues in graphics and data.

    * Assault fire off for bolt action rifles, squad MG's and PzFausts.
    * Weapons - minimum distances decreased.
    * Minor changes in spelling and denomination.
    * Minor changes in teams and soldiers.
    * Command teams - Highest rank in infantry command teams is now Leader.
    * Some guns coded to be bigger.
    * Some changes in elements file.
    * Soldier styles amended.
    * Soldier Ranks amended.
    * Allied star has been changed to Canadian Maple Leaf.
    * Height numbers added to several church towers.
    * Revision of certain dike heights.
    * Trees on Putte fixed.
    * Several mistakes in map elements fixed.
    * StuG IV image fixed.
    * Not fixed - turret misalignment and perhaps some other things.
  • Scheldt Plugin v1.1 | Scheldt Maps v1.1

    Furthermore we would like to make two other announcements. The revival of the Ortona '43 mod for CC5. As some of you might know PT commenced work on the Ortona '43 mod years ago. He shared images of his beautifully drawn maps with us as far back as 2005 and has kept us wanting to play this mod since. However there had not been any news about its progress for years. Several months before the Scheldt mod was finished Buck Compton contacted PT about the status of the mod. When it turned out that real life obligations would not allow PT to finish the mod we proposed to finish it for him and he agreed. Nearly all maps had been drawn (one map has been done by Buck) so that most of the work will be in coding, stratmap, the roof files and data. We expect to finish it this year.

    At the same time we have commenced another project, a mod for Close Combat The Longest Day. Thinking about which theatre of operations would be interesting for a mod we realized that there were hardly any mods dealing with battles on German soil. We again looked close to home and went for a Battle of the Rhineland mod. More specifically operations Blockbuster, Veritable and Grenade. Given the size and shape of the area we decided that the CC TLD stratmap was what we needed. We have a firm idea of what this mod should look like but have not made any definite decisions about which areas to include. This is definitely going to be a 64-map mod with a variety of nations and units. ETA: ask again in 3 years!

    Cheers, Buck_Compton and Pete
  •  

      Two campaigns to play!
    Posted by webmaster on Thu Mar 18, 2010 7:28 am (comments? | Score: 0)
    Multiplayer Online There are two multiplayer campaigns ongoing now. The first one has been started by Davidssfx for The Longest Day. Already half way through the Germans have been pushed back against the wall, not giving up the fight though they have inflicted heavy losses to the Allies. Joining this campaign is simple, post your intentions in the AAR Thread and make sure you read the rules. You will need the OnGroundFX sound mod to play.

    The second Campaign takes place in the Ardennes with Wacht Am Rhein. This is a public stock GC vs AI, where the public plays the Germans. The intention of this campaign is to demolish the AI and push the Allies back to the wall in the fastest possible way. It has just beed started. To join, simple play a couple games and post the file back to the forums with a short AAR. Visit the AAR Thread, read the rules and help continue the campaign!
     


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    In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
    in to create this Close Combat site. I would to thank all the people who have visited and
    found this site to thier liking. I hope you had time to check out some of the great Close Combat
    mods and our forums. I'd also like to thank all the members of our volunteer staff that have
    helped over the years, and all our users that contributed to this site!

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