lemon42
Rep: 4.8
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Thu Nov 06, 2008 2:24 pm Post subject: |
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Wow...that was quick!
Thanks a lot for the effort, Bernd!
Will give the tool a try ASAP...
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Nomada_Firefox
Rep: 32.9 votes: 9
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Nomada_Firefox
Rep: 32.9 votes: 9
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lemon42
Rep: 4.8
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Posted: Thu Nov 06, 2008 3:47 pm Post subject: |
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Nomada_Firefox wrote:
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One small question lemon42. Can this program be edited for other games?
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For sure. It's Inno Setup from here: http://www.innosetup.com/isinfo.php and you can do a lot with it. Unfortuntly it will not fit so easily with the other CC versions and Mod Swapping.
As soon as I will have to add something/change it I will add this to the readme because I have only done the install scripting. The great engine behind is all Inno Setup.
Just ask for what
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CSO_Linebacker
Rep: 5.9 votes: 1
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Posted: Thu Nov 06, 2008 6:18 pm Post subject: |
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Nice job, and thanks for contributing. It never hurts to have options, but as I mentioned in Nomada's thread, separate programs are not necessary for windows users with the /D Switch function of Windows XP....or are you basing this on a similar principal (just saw your post in Nomada's thread)
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'If it does not have a gun, it cannot be fun' |
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lemon42
Rep: 4.8
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Posted: Thu Nov 06, 2008 6:29 pm Post subject: |
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CSO_Linebacker wrote:
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Nice job, and thanks for contributing. It never hurts to have options, but as I mentioned in Nomada's thread, separate programs are not necessary for windows users with the /D Switch function of Windows XP
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There's a lot stuff which is not needed but to make mods installation simpler this is a windows installer when compiled which makes the desktop shortcut, show a readme.txt
For sure, it's no big problem to extract the files and to create the shortcut but I would say that it costs only one or 2 minutes to create the installer file with this and it's even a very compressed one so no need to zip/rar the file after this
And I'm even thinking about a mod launcher
Why ? Because after 10 mods it's easier to have only one shortcut and start the mod from there. Even I only use it for myself
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CSO_Linebacker
Rep: 5.9 votes: 1
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Posted: Thu Nov 06, 2008 7:30 pm Post subject: |
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cool...again, nice job
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'If it does not have a gun, it cannot be fun' |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Thu Nov 06, 2008 10:14 pm Post subject: |
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lemon42 wrote:
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And I'm even thinking about a mod launcher
Why ? Because after 10 mods it's easier to have only one shortcut and start the mod from there. Even I only use it for myself
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Yes! I like that idea!
I'm using your CCStarter to load the multiple installs of CC4-CC5 mods I have stuffed in my HDD
So A WARModStarter would be awesome!
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schrecken
Rep: 195 votes: 15
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Posted: Thu Nov 06, 2008 11:54 pm Post subject: |
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Feedback
The ModInstaller seems to work without any errors.
just created a full mod with it and it installed and played perfectly with a desktop shortcut.
well done
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lemon42
Rep: 4.8
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Posted: Fri Nov 07, 2008 2:16 pm Post subject: |
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schrecken,
I have changed the readme to add a link to the Inno Setup Installer as well as the openning text here and reuploaded it.
So if you want feel free to publish it on the matrix side. I'm not into mod making myself but maybe this helps a bit those who can do mods and it maybe helps to create a unique thing like the Modswap utility for older CC releases.
And thanks all for the kind words.
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lemon42
Rep: 4.8
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Posted: Tue Nov 11, 2008 11:37 am Post subject: |
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I have added the empty directories for save games to the mod folder so that by default a mod have it's own saves. The zip file has been exchanged. Sorry guys ...
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Tue Nov 11, 2008 11:54 am Post subject: |
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Thanks for the update, Bernd!
I'll be using your tool very soon
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Wed Nov 12, 2008 12:29 am Post subject: |
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What if the mod includes a patched CCE.exe (due to customized interface screens etc)?
What's the best way to install this? Are there special launch parameters for different CCE.exe's?
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Nomada_Firefox
Rep: 32.9 votes: 9
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Posted: Wed Nov 12, 2008 12:52 am Post subject: |
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squadleader wrote:
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What if the mod includes a patched CCE.exe (due to customized interface screens etc)?
What's the best way to install this? Are there special launch parameters for different CCE.exe's?
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I think that if mod includes this, you will can not use the customize installation.
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"Nada escapa a mis dominios".
Clan Nomada Web Site
FirefoxCCMods Web Site
(Only www.FirefoxCCMods.com is a English web site). |
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schrecken
Rep: 195 votes: 15
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lemon42
Rep: 4.8
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Posted: Wed Nov 12, 2008 6:04 am Post subject: |
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At the moment I'm working on a bigger project. But customised exe files, if needed, are possible with the installer. Not with this version because it would copy the exe to the mod direcetory but with another, future version.
Thanks schrecken. And of course you're right about the save game/battle folder stuff. It depends on the mod itself. If it's only a graphical or if it's changing game parameters.
Thanks guys !
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Wed Nov 12, 2008 8:09 am Post subject: |
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Okay...thanks, Bernd.
Looking forward to that "future version" when you have some free time again.
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lemon42
Rep: 4.8
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Posted: Wed Nov 12, 2008 10:55 am Post subject: |
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I'm thinking about doing some some sort of 'GUI help' to help customize the install.ini file and show you a bit the result on this GUI instead of editing and filling in the icons/bitmaps and let it compile and then wonder what the heck it looks like . And to add maybe a switch labeled 'Enable Custom Save Games'.
This version however is working and as soon as someone has a mod with a customised EXE please give me a sign and I will do some change to it to enable the use of it.
I assume that the customised EXE will have a different name ?
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Wed Nov 12, 2008 11:07 am Post subject: |
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*raises hand*
I'm working on a mod with a patched exe...it's just a demo version of my mod (single battles with no Stratmap and strategic layer)...so I'm disabling some of the menu buttons in the main screen. I also want to try to patch the exe to re-enable the BG Commander Photos in the interface.
So if you can add a patched exe feature that would be awesome!
Maybe make it an option of the mod installer and not a default feature?
Edit: My thinking is the patched/custom exe will be a different named exe...installed in the CCWAR root folder. The Launcher can then point to the custom exe instead?
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