Very interesting mod. I played a couple singles to see the sights and hear the sounds. I think the sounds are very good and strong. The MG sounds seem powerful, I recognize a few from other mods. The new sounds you added are very nice. I also like the mortar teams. I have always wanted multiple mortars in a section. Its also great that the Russian ACs are not indestructable to Japanese MGs and close quarter attacks. I think its a nice touch to add the calibre of weapons to the support icons.
Quote:
From CSO....No Shermans, no Tigers, no MG42s, no hedgerows or western European towns to fight in. I'm assuming most in the CC community won't play it because of that.
People wont play it because its far from completed. It does look well done to ver0.9. I think the mod is very refreshing and the area is a good change. I am sure many people look forward to playing a good Japanese/Russian mod.
Quote:
From CSO....no hedgerows or western European towns to fight in.
I dont think people like to fight for hedgerows or western European towns. I think people like to fight for map features that give the upper hand or make good defensive posts. These maps, have features, but you have starting points in the middle of flat open terrain that provides minimal cover.
Join Discord for technical support and online games.
Posted: Mon Jan 01, 2007 9:37 pm Post subject: mmm
have u gotten the point yet Uberdave?
Heres a seperate question for you,
why do you list in readme,and ask for coments by way of PM,email and forum?
Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
Posted: Tue Jan 02, 2007 12:34 am Post subject: Single Battle Crash Fix
Uberdave wrote:
@ Anzac
"I dont think there r any CC mods any more that u cant play single battle on) "
How familiar are you with the CC engine? Single battles crash occasionally on every CC5 mod ever loaded.
Uberdave, Tejszd found a fix to this.
I'm going to quote Tejszd's fix for you from this thread:
"The problem is for a single battle CC5 randomly selects vehicles to place a wreck for but unfortunately it doesn't actually check to see if the vehicles selected have a wreck graphic. To fix this the CC5 mods should make sure they have a wreck listed on every line the original game has a wreck on...."
@ Mooxe
Thanks for the positive feedback. I agree that sound is very important, and I spent much time on it over the years.
re: Soviet ACs...they had very thin armor, as did most of the tanks they fielded. They easily fell victim to med/hvy MG fire, as well as hand grenades.
re: far from completed...yes, only 10 maps at this point is a bummer. However, Im not a map maker and did 99% of the mod entirely by myself. A few ppl volunteered to do maps, but never finished them. 43 slots is a lot to fill up! Im thinking of revamping the strat map down to about 21-24 slots...but I havent been able to test it yet.
re: "starting points in the middle of flat open terrain that provides minimal cover"
Yes, that is intentional, as well as historical. Much of the land in the area was relatively flat, with occasional hills. The areas that the Japanese decided to defend were the areas which had the most elevation; hence the Soviets starting on flat terrain in most sectors.
I made the strap map based on the 'mask' file from the original CC5 game. In other words, the sectors are exactly the same shape and in the same positions...but a new layer was painted over it.
I like the song too. Its a pre-war Russian song called "Three Tankists".
"Not sure if it is right, on the Soldier screen I get a light machine gun image for Maxim, which was a heavy MG on wheels?"
Which team/unit was it that showed it? Was it a DP instead of the Maxim? The Maxim graphic shows the wheels on the carriage.
Very good list of Russian names, and long which makes the units more diverse.
The Maxim is right now, there was something wrong with my first install.
(saw some even more fancy things like entire Soviet platoons with pistols and knives, then I realised that the problem is here at my end, not with the mod
The red blocks on the screen (where you read the campaigns/ops) also make the mod more original after those standard grey ones.
I will have more time for testing the mod later this week, so you will hear more comments.
Posted: Tue Jan 02, 2007 10:37 am Post subject: Re: Single Battle Crash Fix
squadleader_id wrote:
Uberdave wrote:
@ Anzac
"I dont think there r any CC mods any more that u cant play single battle on) "
How familiar are you with the CC engine? Single battles crash occasionally on every CC5 mod ever loaded.
Uberdave, Tejszd found a fix to this.
I'm going to quote Tejszd's fix for you from this thread:
"The problem is for a single battle CC5 randomly selects vehicles to place a wreck for but unfortunately it doesn't actually check to see if the vehicles selected have a wreck graphic. To fix this the CC5 mods should make sure they have a wreck listed on every line the original game has a wreck on...."
As far as I remember… Maybe im senile...
Only RX and GJS had non single crashes 2004, GJS never had even in ver 4.2.. That's old old old.. All other mod had single crashes at the time, as far as I remember..?
I started work on my mod in spring-early summer 2004, I contacted Atilla (GJS) and Lordy (RX) --as they had non crashes and then ought to know-- and got the same answer, and fix accordingly.. Keep vehicles at same spot, and guns at same spot in vehicle.adb as they are in reg. And Im much gratefull for that...
Posted: Tue Jan 02, 2007 12:14 pm Post subject: Hi
Yes, OP and GC is my favourites to, when CC is at its best
About me, It's FS, Fall Sverige
Its a "What if mod", Germans plans for attack of Sweden in 1943-44.
Winter maps, in next ver many more will be Southern Land made, slight repainted. And a few(?) maps will be brand new.
the mod looks promising, im about 5 days into the gc playing as japanese and i had some fun..no doubt, facing vast numbers of russian armor with only 3-4 light atg's has something. i really sympathize with the desperate situation the japanese were facing, but like with all the mods outthere the dumb as bread AI is just no challenge at all. and easely understands to balance the massive material advantage with incredible stupid moves..or non moves for that matter..
also i lose a atg for every 6-7 tanks i take out, so judging by that pace and by the fact that i already wiped the russians off two maps it seems like yet another dissapointing single player experience..
thats why im looking for someone to play a gc against, nothing serious just playtesting and to have some fun.. drop me a msg or find me on gamespy (BlackSn) incase you're liking this mod and like me cant stand the damn AI..
infact battling (?) the AI makes me depressive with a strong tendency to aggression and even slight signs of madness.. :drink1
i also feel this urge to strangle the dude who coded the AI, anyone knows where he lives ?
@ Stalky
Ill have to check out FS when you are done. Sounds educational, as I know nothing about the hypothetical operation.
@ Dee
Thanks for your feedback!
Yes, the AI is notoriously poor on the attack. Hell, they dont even attack!
If you want anything good resembling a single-player experience, play as the USSR. The campaign is designed to give the USSR player a relatively good challenge against the dug-in Japs.
I only included the Jap battles (marked 'J') for fun; so that users could see the work I did on their units, etc. The Japanese are best played H2H with FM off. The Jap vs AI battles are just there for show.
As far as a GC, Id love to play H2H with you. I havent had the chance to test it H2H yet. What is your general schedule?
well my schedule depends on a few things, but im pretty flexible and generally around alot.. let me know when you have time so we can work something out.
as for playing GC as Russians, you were right it was indeed a better play experience. some battles were even quiet close, i'm loving the big squads and arty spotters btw.. but all in all the japanese were no match for me and i blitzkrieg'd them rather quickly
Posted: Thu Jan 04, 2007 5:14 am Post subject: mmm
Quote:
@ Anzac
"I dont think there r any CC mods any more that u cant play single battle on) "
How familiar are you with the CC engine? Single battles crash occasionally on every CC5 mod ever loaded.
Japs committed suicide without taking an enemy (biggest form of surrender there was)
Of course they did...but can SIMULATE that using the CC engine?
did u rework the sprites?
No need to if the data may be manipulated.
this is news to me!CC displays the correct amount in every setting for me.
Then your experience with data editing is cearly limited. After editing CC data for the past 6 years, it is common knowledge that FPool data is fluid and changes on the difficulty settings, as well as campaigns v battles.
Anzac, your point is?
I'm here to announce my work being completed, not to argue about its merits.
Unlike some modders, I list known issues. The fact that some (like yourself) will come along and use it against me is to be expected. I dont EXPECT you to play my mod, but the fact that you are criticising it beforehand tells me something of your agenda.
Sapa has some unresolved anger towards me, because I criticized certain aspects of BoB. Its nothing personal, and I thought I made that clear to him.
BUT, I actually PLAYED his mod before writing a review. Question is, will you do the same?
``How familiar are you with the CC engine? Single battles crash occasionally on every CC5 mod ever loaded. ``
Obviously not as familiar as you,or i dont play same mods as you!
Japs committed suicide without taking an enemy (biggest form of surrender there was)
``Of course they did...but can SIMULATE that using the CC engine? ``
im sure you can manipulate that!
did u rework the sprites?
``No need to if the data may be manipulated.``
as long as you have it under control its all good!
this is news to me!CC displays the correct amount in every setting for me.
``Then your experience with data editing is cearly limited. After editing CC data for the past 6 years, it is common knowledge that FPool data is fluid and changes on the difficulty settings, as well as campaigns v battles. ``
Can u help me unlimit it?I had had no idea the fpools were different on each setting.lol.
``Anzac, your point is?``
my fuck up for trying to help some1 like you,guess i misread your notes.
or you wrote something u did not mean.
``I'm here to announce my work being completed, not to argue about its merits.``
what merits of your work was i arguing about?
``Unlike some modders, I list known issues. The fact that some (like yourself) will come along and use it against me is to be expected. I dont EXPECT you to play my mod, but the fact that you are criticising it beforehand tells me something of your agenda.``
yes how dare i try to help u with some known issues u placed in a forum.
and how despicable of me to use them against you!lol
``Sapa has some unresolved anger towards me, because I criticized certain aspects of BoB. Its nothing personal, and I thought I made that clear to him. ``
so sorry to hear!
``BUT, I actually PLAYED his mod before writing a review. Question is, will you do the same?``
derrr i was talking to u about some of the known issues.
i dont do CC game reviews.
and yes it would be excellent idea to play it first.
and no i wont be doing the same!
if any further misunderstandings for you
i can only try to help clear them up.
Go Khalkin-Gol
Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
Sorry, Anzac, but you never added anything to the thread other than a few snide comments. Maybe Im wrong. Maybe your English isn't good enough to communicate what you're really trying to say. Too bad Im not willing to give you the benefit of the doubt.
If you don't plan on playing the mod, fine. I will ignore your comments in this thread, as they are only adolescent attempts to divert the issue.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!