pzjager
Rep: 12.3 votes: 1
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Posted: Sat Jan 27, 2007 6:02 pm Post subject: Stalingrad: last part of the trilogy now under development! |
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Hi to all,
As some of you are already aware, the third and last part of the Stalingrad trilogy is now under development. I have been happy to see that most of you like what I made with SDK. Stalingrad: Operation Circle (or SOC) will be the sequel of SDK.
"The sequel" does not mean that SOC will just look like SDK with some new maps. Of course, SOC will keep the same general look: the stratmap, uniticons, maps look will remain similar but SOC will come with quite alot of new graphics, new units, new weapons...and even new game concepts (I don't want at this point to divulgate too much, sorry!).
There will be something around 20 totally new maps (some pics are already available on the combat camera or on a previous post on the general forum: http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=3314), 12 to 15 common maps with SDK and around 10 modified SDK maps. Polemarchos has already offered help with the video and the historical background of the mod. Of course, anybody willing to join the SOC team is welcomed!
As for today, I'm just waiting for your comments and questions.
And I will regularly keep you informed about the development.
Cheers
PJ |
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Pzt_Kanov
Rep: 14.2 votes: 9
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Posted: Sat Jan 27, 2007 9:30 pm Post subject: |
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nice to hear you finally decided to do it. I have a couple of questions,
Is this mod intended more for AI play or will you make it more balanced for H2H?
if the answer is more balanced.. is this going to mess with historical accuracy?
Thanks! |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Sun Jan 28, 2007 12:23 am Post subject: |
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Great news indeed, PJ! Keep up the great work! |
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yuma
Rep: 11.6
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Posted: Sun Jan 28, 2007 1:09 pm Post subject: |
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really looking forward to it pzjager. your work is par excellence! |
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caribacey
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Posted: Sun Jan 28, 2007 10:54 pm Post subject: |
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Great news!
I still have SDK loaded |
SA_Acey |
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FireDevlin
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Posted: Sun Jan 28, 2007 11:50 pm Post subject: |
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I'm working through SDK now and enjoying it. I find the A.I. (which I play almost exclusively.....i know, i know) very tough and fun to play for a change.
I look forward to more from you pzjager. By the way, did you change anything about medals for the Germans? I find I do not win as many and am having a hard time figuring out whats a IC 2nd, etc, etc.
Thanks again |
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pvt_Grunt
Rep: 99.7 votes: 5
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Posted: Tue Jan 30, 2007 8:31 am Post subject: |
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Very good news! I know it's a lot of work, but with less maps and more experience I hope it doesnt take as long to complete.
Still, take your time and get it "perfect" :hurt10 Meanwhile it's back to Der Kessel |
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Fri Feb 02, 2007 10:32 am Post subject: |
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This is exciting news indeed.
I like SDK very very much.
I do hope however your open for some constructive critisisim?
I consider SDK to be one of the best mods I've played for CCV (#1 for me is Meuse then Bloddy Omaha/SDK)
Or is it SDK then B.O.?
I don't know very tuff.But I have always been amazed at the strategic map for B.O.
The best I have ever seen created by any mod.
But I hope you would be considering changing the grapics for the strategic map,It seems so bright to me and just doesnt seem to measure up to all the other fine graphics you have created.
It's just a thought and a probably bad opinion, |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Fri Feb 02, 2007 11:56 am Post subject: |
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I agree...the stratmap design can do with some improvements. |
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pzjager
Rep: 12.3 votes: 1
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Posted: Fri Feb 02, 2007 1:04 pm Post subject: |
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Hi,
1) I have always been open to any discussion and will continue to do it. But sorry Platoon Michaël, every mod "belongs" to its modder. Work on a mod during 2 years and you will see.
2) For the Stratmap, Sorry but due to the CC5 program itself, it is impossible to do a correct winter-like stratmap. If someone feels I am wrong, I am open to every proposition.
Cheeers
PJ |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Sat Feb 03, 2007 8:29 am Post subject: |
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PJ,
Your SDK Maps are awesome...but in my opinion the stratmap is too simplistic.
I don't think the problem is with winter-like feel of the stratmap...I think that the stratmap is a bit bland...old school...old fashioned. But it's your mod...maybe you wanted SDK's stratmap to look different...more military looking compared to the 3D style stratmaps used on other mods? |
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Sat Feb 03, 2007 10:54 am Post subject: |
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I did not know that about the CCV program.
It was just a thought,besides i'm sure the thought of crating another one is probably like hitting your head against the wall. |
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Guest
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Posted: Sat Feb 03, 2007 6:52 pm Post subject: |
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Hi,
Just to be sure that I am well understood, there is something in the CC5 exe which makes roughly everything different than green (or more or less green) becoming pink on the stratmap. I don't want to be too technical, but the program (which has been made by the CC5 developers for a sumer-like game) erases everything but green in the RVB (in french) color pallet.
That's why, when russian hold a map in SDK, the map is green!!!!
I cannot do anything against that. And in addition, if I try to draw something on my stratmap, it becomes horrible on CC!!!
So guys, I understand your frustration, but I personaly can't do anything: it's in the game!
Anyway, I just hope this is as minor for you as it is for me.
Have fun with SDK. The rest of the game is not so bad, I believe.
And SOC will be even better.
Cheers
Panzerjäger |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Sun Feb 04, 2007 12:25 am Post subject: |
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Don't worry about it, PJ...the stratmap works...it's just not as beautiful as your amazing maps. The important thing is SDK's awesome gameplay...and the really nasty AI for single player. I'm not done playing SDK...but I'm already looking forward to playing the sequel, my friend! |
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Sun Feb 04, 2007 3:23 am Post subject: |
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I wonder if it can be tricked?
A good understanding of color filters might just lead the way.
or maybe not. |
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dj
Rep: 157.5 votes: 9
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Posted: Sat Feb 10, 2007 4:30 pm Post subject: |
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PJ
Thanks for continuing this effort. I just finished the Der Kessel campaign and it was one of the best I played. Barely was able to hold on to both airfields until the very end. The AI was tenacious and clever, good job on this.
Not sure about the Grand Campaign yet. I will try that next. |
What will the Revolution Change? - Youth Brigade |
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Wittmann44
Rep: 0.3
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Posted: Sun Feb 11, 2007 9:19 am Post subject: |
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This mod will play in the last days in Stalingrad?
what can the german forces do to win the campaign? meet the forces from wintergewitter?
Its a very interesting mod!!! But is it possible to win the german campaign? |
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pzjager
Rep: 12.3 votes: 1
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Posted: Wed Feb 14, 2007 2:50 pm Post subject: |
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Kanovskiy wrote:
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nice to hear you finally decided to do it. I have a couple of questions,
Is this mod intended more for AI play or will you make it more balanced for H2H?
if the answer is more balanced.. is this going to mess with historical accuracy?
Thanks!
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Hi,
I would say; "Both".
For sure, it will be, if played with the Germans, the toughest CC mod never seen, for obvious reasons...
Cheers
PJ |
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pzjager
Rep: 12.3 votes: 1
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Posted: Wed Feb 14, 2007 2:54 pm Post subject: |
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platoon_michael wrote:
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I wonder if it can be tricked?
A good understanding of color filters might just lead the way.
or maybe not.
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Unfortunately not as simple, Platoon Michael!
But if you have an idea to resolve this issue, you are really welcome!
Chers
Panzerjäger |
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Sapa
Rep: 76.3 votes: 8
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Posted: Sun Mar 11, 2007 11:32 am Post subject: |
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Hi!
Maybe you could use any of these?
Cheers Mats |
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