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Do incapacitations count as a soldier's kills?

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 Author
Message
 
Dima

Rep: 87.3
votes: 16


PostPosted: Fri Jun 03, 2005 5:07 pm Post subject: Utah ver1.1 has been released Reply with quote

RC Ver. 1.1 is available for dld:
http://www.closecombatseries.net/CCS/modules.php?name=Downloads&d_op=getit&lid=3128

Main chnges from Ver.1.0.

All tanx data has been reworked.
Snipers don't save ammo anymore.
Alot of photos/icons fixed.
MG.15 uses correct weapon icon in battle(used MG34 icon).
Marder IIIH uses MG.37(t) instead of MG34.
M8 HMC turret graphics fixed.
PzIIIH hull graphics fixed.
Min range for 60mm increased to 70m(was 50m).
3.7cm KwK143(f)[FT-18] HE blast size chnged to 2(medium) from 1(small).
HE shells added to 4.7cm KwK173(f) gun.
60mm AB ammo chnged to 25(was 30).
PzIIIH wreck graphics fixed.
FT-18 wreck graphics fixed.
Quad .50cal's blast size chged to -1(none) from 0(v small).
US vehicles crews didn't have small arms after bailing out. Fixed.
Power of 3inch HE shell decreased.
Reload time of 3.7cm KwK143(Ft) decreased.
Reload time of 3.7cm KwK143(R35) decreased.
Reload time of 75mm M3 decreased.
Accuracy of G.33/40 decreased slightly.
Accuracy of G.242(f) decreased slightly.
Reload time of 3.7cm KwK144(H39) decreased.
MG34/42/311(f)/116(f)/leMG34/42/MG15/120(r) uses MG graphics instead of rifle.
Number of SP(PzGren40) for PaK38 reduced to 5(was 15).
Added 5 HEAT(Steil.Gr.42) for PaK38.
Various tweaks to HE shells perfomance.
10 SP(PzGren39) shells added to FlaK36.
Reload time of 7.5cm StuK40(StuG40g/StuGIV) decreased.
SS PAK40 caused CTD. Fixed.
SS FlaK38 caused CTD. Fixed.
Penetration increased slightly for 4.7cm KwK173(f).
3.7cm Pak35/36 used 3.7cm FlaK37 shadow. Fixed.
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Pzt_Mac

Rep: 3.4


PostPosted: Sat Jun 04, 2005 12:53 am Post subject: Reply with quote

Hi Dima,

I noticed that when I installed V1.1 in my plugin, it still shows it as V1.0. Is that right or did you not rename it V1.1?

Thx,
Mac
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Dima

Rep: 87.3
votes: 16


PostPosted: Sat Jun 04, 2005 12:55 am Post subject: Reply with quote

Ohh,

u r rite Mac...i forgot to do that Evil or Very Mad

will update it tomorrow with rite txt.
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Pzt_Mac

Rep: 3.4


PostPosted: Tue Jun 07, 2005 4:55 pm Post subject: Reply with quote

Hi Dima,

Since Utah is now my favorite mod of all time Embarassed I've been mulling over some ideas that I would like to see in a later version. I hesitate to even mention anything at all because the mod is so kick ass the way it is. But you know how we CC players are: more more more! Wink

We'll just call it Mac's wish list Cool
More Flakpanzers. There is only one in the 922/243 GD. This is such a great vehicle, I would love one in more of the BG's.

Since this is an early invasion type mod, I think that the Regelbau pillbox would make a great addition to some of the lesser indowed German BG's.

Any chance of getting some more Pz III's? Or maybe even a Pz IV thrown in for good measure? That might be asking too much Wink

The Allied BG's alll seem really well done. The only thing I thought about for them was to make the GMC Preist able to have indirect fire as it was predomenantly a fire support vehicle.

The maps - it is actually a great thing to play on the original maps since it's been so long! But still, some new maps always add to the fun of the game. I know RegXtra has some sweet new maps that I think would do well for Utha.

Again, these are all just suggestions from a guy who loves the mod. If it never changed, neither would my opinion of it.

Thx,
Mac
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Dima

Rep: 87.3
votes: 16


PostPosted: Wed Jun 08, 2005 12:41 pm Post subject: Reply with quote

Quote:
More Flakpanzers. There is only one in the 922/243 GD. This is such a great vehicle, I would love one in more of the BG's.

only 1 was available in 243.GD historically.
Possibly more will be available on recruit in next ver.

Quote:
Since this is an early invasion type mod, I think that the Regelbau pillbox would make a great addition to some of the lesser indowed German BG's
.
don't like this idea actually...let's leave it for SAS Razz

Quote:
Any chance of getting some more Pz III's? Or maybe even a Pz IV thrown in for good measure? That might be asking too much

no PzIV for sure as 1st became available in early-mid July in Cotentin.
Possibly more PzIIIH will be avilable on recruit in next ver.

Quote:
The Allied BG's alll seem really well done. The only thing I thought about for them was to make the GMC Preist able to have indirect fire as it was predomenantly a fire support vehicle.

that's no good for CC as it should have some 600-800m min range with indirect fire and still u will be able to fire it behind the house like mortar...and that sux Very Happy .

Quote:
The maps - it is actually a great thing to play on the original maps since it's been so long! But still, some new maps always add to the fun of the game. I know RegXtra has some sweet new maps that I think would do well for Utha
.
Have some ideas about it Wink .
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Pzt_Mac

Rep: 3.4


PostPosted: Wed Jun 08, 2005 4:33 pm Post subject: Reply with quote

Great Dima, I look foward to it Very Happy
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