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Do incapacitations count as a soldier's kills?

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stiener

Rep: 37.7
votes: 3


PostPosted: Wed Oct 19, 2005 10:56 pm Post subject: Reply with quote

hi guys
i was playing a gc with someone yesterday [ his gc ] and it was on day 2 at the leather factory map. i was german and the german bg was out of supply. he said he didnt no why and i didnt no either. the german bg still held its enty VL and had gained some territory and other VL's.

any ideas here?


WHEN THE PIN IS PULLED "MR GRENADE"IS NOT OUR FRIEND !
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GS_Schimpf

Rep: 3.3


PostPosted: Thu Oct 20, 2005 10:53 am Post subject: Reply with quote

I had a similar problem in the German starting sectors. When it took me more than one round to conquer a sctor, I lost supply to zero in the next round making it almost impossible to succeed. This is strange, as Germans start their operations in these sectors and as attacker should at least there have sufficient supply.

my settings were: 15min and force moral too low will end battle, thats why it takes me more than one round to push the russians out


Visit the famous German Soldiers

WW2 Gaming since 1999
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Dima

Rep: 87.3
votes: 16


PostPosted: Thu Oct 20, 2005 1:45 pm Post subject: Reply with quote

on which maps u had such problem?
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GS_Schimpf

Rep: 3.3


PostPosted: Thu Oct 20, 2005 3:37 pm Post subject: Reply with quote

if i remember correctly: all starting sectors had this problem


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poli




PostPosted: Thu Oct 20, 2005 4:32 pm Post subject: Reply with quote

stiener wrote:
hi guys
i was playing a gc with someone yesterday [ his gc ] and it was on day 2 at the leather factory map. i was german and the german bg was out of supply. he said he didnt no why and i didnt no either. the german bg still held its enty VL and had gained some territory and other VL's.

any ideas here?


Same problem for me too. It seemed to be only in starting sectors with single Oil barrel(instead of 2). although i have to check that. But Same problem, Taken half a map. next round-Out of supply!

I didnt think about posting it- as I figured it was meant to simulate Russian attacks on supply lines Smile


"What is your major malfunction ?????"
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Manoi

Rep: 86.5
votes: 7


PostPosted: Thu Oct 20, 2005 5:41 pm Post subject: Reply with quote

poli wrote:
stiener wrote:
hi guys
i was playing a gc with someone yesterday [ his gc ] and it was on day 2 at the leather factory map. i was german and the german bg was out of supply. he said he didnt no why and i didnt no either. the german bg still held its enty VL and had gained some territory and other VL's.

any ideas here?


Same problem for me too. It seemed to be only in starting sectors with single Oil barrel(instead of 2). although i have to check that. But Same problem, Taken half a map. next round-Out of supply!

I didnt think about posting it- as I figured it was meant to simulate Russian attacks on supply lines Smile


you are right, after checking it, it seems that some starting map for Germans have only a minor supply dump. It has been changed recently. Don't know if it was a bug or a feature? It will surely be changed as there were no attack on supply lines in this area!
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stiener

Rep: 37.7
votes: 3


PostPosted: Fri Oct 21, 2005 12:18 am Post subject: Reply with quote

Dima
on any map that has a 1 barrell supply symbol. is this supposed to be like that?


WHEN THE PIN IS PULLED "MR GRENADE"IS NOT OUR FRIEND !
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Dima

Rep: 87.3
votes: 16


PostPosted: Fri Oct 21, 2005 6:36 am Post subject: Reply with quote

stiener wrote:
Dima
on any map that has a 1 barrell supply symbol. is this supposed to be like that?


nop, looks like that's another CC5 thing we need to pay attention to...
well anyway GC is fixed in patch.
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bkp_mik

Rep: 3.6


PostPosted: Fri Oct 21, 2005 10:27 am Post subject: Reply with quote

noticed a problem with vehicles on the 1 map in old gc, mechetka bridge as i remember. When german vehicles entered the bridge, they disapeared. Visible for my teams - could set fire point on them, also visible on map previev but not on the proper map.
Also there's a problem with scenariomaker resulting from placing maps very close to each one - placing bgs on a particular map in the notrhern part of the map - stz maps especially - is extremely tough.
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Dima

Rep: 87.3
votes: 16


PostPosted: Fri Oct 21, 2005 10:30 am Post subject: Reply with quote

that's not bug with bridge but a feuture
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Aetius

Rep: 78.3
votes: 3


PostPosted: Fri Oct 21, 2005 4:31 pm Post subject: Reply with quote

Hi guys,

When you look in the soldier screen at the Soviet T70 and T60 2 man tanks, the main gun isn't there.

The leader only has a DT (orDP) LMG, and the driver has no weapon.

greetz

Aetius
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Dima

Rep: 87.3
votes: 16


PostPosted: Fri Oct 21, 2005 4:40 pm Post subject: Reply with quote

CC5 bug affecting 2men crew tanx

check stock CC5 R35,H38 tanx
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WH

Rep: -0


PostPosted: Sat Oct 22, 2005 7:56 am Post subject: Reply with quote

I got message as follows in making custome scenario. I have no idea what's the problem. It seems that every hexes are connected each other, but the message doesn't seem to think so. What is the problem?
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mochoho




PostPosted: Sat Oct 22, 2005 9:13 am Post subject: Tanks & wehicles problem.... Reply with quote

Hi, guys, does anybody knows what is the cause of the following problem..

I started new GC playing as german, and after one turn i had maybe three or four tanks/armored cars damaged. I the next turn i removed them and took the new one from force pool. Before clicking the start and while looking for good positions, when i clicked right button on those wehicles they were ok (move fast, move etc..), but after i started the battle suddenly i couldn't move them. Because they are 'damaged'...... Confused

Really don't know, am i the only who gets this kind of bizzare error.... Question


http://www.vojska.net
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MarcinT




PostPosted: Sat Oct 22, 2005 2:08 pm Post subject: Reply with quote

Hosenfeld wrote:
I got message as follows in making custome scenario. I have no idea what's the problem. It seems that every hexes are connected each other, but the message doesn't seem to think so. What is the problem?


Maybe study this : http://www.closecombatseries.net/stalingrad/stratmap.html
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Tejszd

Rep: 130.8
votes: 19


PostPosted: Sat Oct 22, 2005 6:30 pm Post subject: Reply with quote

mochoho,

Your tanks have no fuel. This is fixed in the updated GC in patch 1.1 as the minor supply depots (which only allow BG's to reform) were replaced with 3 barrel supply depots.


Last edited by Tejszd on Sun Oct 23, 2005 3:40 am; edited 1 time in total
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mochoho




PostPosted: Sat Oct 22, 2005 7:49 pm Post subject: Reply with quote

Tejszd,

You're right...figured that out... :mad1 ..Thanks.. Exclamation


http://www.vojska.net
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poli




PostPosted: Sun Oct 23, 2005 5:59 pm Post subject: Reply with quote

is it just me or is the strat map clock permenantly set to 2pm ??


"What is your major malfunction ?????"
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AjK

Rep: 14.4


PostPosted: Tue Oct 25, 2005 8:54 am Post subject: Unkillable gun crews? Reply with quote

Hello,

I didn't read all the 10 pages so sorry if this has been mentioned before.

AT and infantry guns seem to be extremely hard if not impossible to kill by infantry. I have assaulted guns as close as 10-20m from behind. My infantry team is firing their rifles and throwing grandes on the gun&crew and nothing happens. Excpet the gun traverses 180 degrees and starts firing at my infantry team.

Is there a bug with certain (I've played only on the German side) guns/crews that they can't be killed? Right now the only way to get rid of an enemy gun is to destroy the weapon itself with another large caliber gun or possibly with satchel charge/explosives I don't know. Even in these cases the crew usually gets away intact.

I'm still in the opening battles so I've encountered mostly russian 37mm AT guns and possibly some 45mm AT and 76,2mm short barreled infantry guns in case this problem is gun specific. My only destroyed gun is a German Pak38 which was blown away by a russian tank. This crew bail out unhurt aswell.

Finally I'd like to thank the mod mod team, this is the greatest mod ever. Very well done in every aspect, playability and balance are right on target.

Ajk
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LapsedPacifist




PostPosted: Tue Oct 25, 2005 10:09 am Post subject: Reply with quote

I was using QClone to make AI better and came across a problem in the data. In the soldiers.adb file on column 2 (index) the PTRD and PTRS both have index number 66 so there is no index number 67!

I've corrected this on mine though this doesn't seem to have caused any problems in game as it was though I thought it would have done?

Anyway thought you should know.


SNAFU
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