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  Player's News: CC5 Bloody Omaha 1.2
Posted on Sat Jan 01, 2005 10:47 pm by webmaster
Close Combat 5 Invasion Normandy Per the request Mark for his Bloody Omaha Autorun CD Release I've looked and made a number of changes/fixes to Bloody Omaha v1.01. The 41 changes/fixes, listed below, on top of the v1.01 release make up Bloody Omaha v1.2. Make sure you download IsignyBo & StPierBo maps and have them and all the original maps in the maps directory before installing Bloody Omaha v1.2 as some updated .btd, .txt and .los files will be installed by the plugin.

CHANGES/FIXES From Bloody Omaha Data Files v1.01 - in Nov./Dec. 2004:

1) Fixed German team #43 as team size was set higher than the number of members (Geteams.adb)
2) Fixed German team #44 as team size was set higher than the number of members (Geteams.adb)
3) Fixed German team #115 as a soldier was not defined (Geteams.adb)
4) Fixed German team #118 as a soldier was not defined (Geteams.adb)
5) Fixed German vehicle #1 was nation 0 changed to 5 to match Geteams.adb (Vehicles.adb)
6) Fixed German vehicle #17 crew size 3 changed to 4 to match Geteams.adb (Vehicles.adb)
7) Fixed German vehicle #55 crew size 5 changed to 4 to match Geteams.adb (Vehicles.adb)
Cool Fixed German vehicle #15 crew size 7 changed to 4 to match Geteams.adb (Vehicles.adb)
9) Fixed German vehicle #12 crew size 2 changed to 3 to match Geteams.adb (Vehicles.adb)
10) Fixed US vehicle #37 crew size 3 changed to 4 to match AlsTeams.adb (Vehicles.adb)
11) Fixed US vehicle #32 crew size 4 changed to 5 to match AlsTeams.adb (Vehicles.adb)
12) Fixed US vehicle #34 crew size 4 changed to 5 to match AlsTeams.adb (Vehicles.adb)
13) Fixed US vehicle #78 crew size 4 changed to 5 to match AlsTeams.adb (Vehicles.adb)
14) Fixed M7 Wreck problem by using a Sherman wreck (vehicles.adb) - Thanks Aetius
15) Fixed US Team #57 team size 4 changed to 3 to match other teams and vehicle (Alsteams)
16) Fixed German team #50 MG34 was soldier type 6 MG 42 change to 35 MG34 (Geteams.adb) - Thanks Uberdave
17) Fixed US team 6 size 4 changed to 3 to match other team and vehicle (Alsteams.adb)
18) Fixed Easy Green map as 2 bunkers did not have interior images (DogR.rfm)
19) Fixed FxGrne.txt changed hangar wall to field beside the big bunker (FxGrne.txt & FxGrne.los)
20) Fixed map connection #0 Port-En-Bessin to #30 Surrain should have been #0 to #29 Mosles
21) Fixed operation/campaign debrief strat map ownership shading
22) Fixed US team #97 Fwd Obsvs 105mm changed soldier type #81 FO 15cm to #84 FO 105 mm US (AlsTeams.adb)
23) Fixed US team #98 Fwd Obsvs 150mm changed soldier type #81 FO 15cm to #85 FO 150 mm US (AlsTeams.adb)
24) Fixed Lacambe map by changing some coding to match the map image (Lacambe.txt and .los)
25) Changed German team #63 3.7cm PaK35 from requestion type command to support (Geteams.adb)
26) Changed German team #137 Wurfkörper28 from requestion type infantry to support (Geteams.adb)
27) Changed German team #6 Bef. Pzjg 38(t) & #7 Bef. StuG IIIG from requestion type armour to leader(Geteams.adb)
28) Changed German team #6 Bef. Pzjg 38(t) changed from command halftrack to command tank (Geteams.adb)
29) Changed weapon #6 M1A1 Carbine to M1 Carbine as only the A1 was issued only to Airborne troops (Weapons.adb)
30) Changed map Isigny to IsignyBO and stpierre to stpierBO to avoid problem with the originals (index.mpi & *.btd)
31) Changed vehicle #13 German 7.5cm PaK40 from size 6 to 5 element size 2 to 1 (Vehicles.adb)
32) Changed vehicle #15 German 8.8cm PaK43 from size 3 to 6 element size 2 to 1 (Vehicles.adb)
33) Changed Fox red map weapon pits from bunker floor to dirt (FoxRed.txt)
34) Changed small hedges to be passable for tanks with a 20% bog and 5% immobilize odds (elements.adb)
35) Changed weapon #4 M1 Garand icon swapped with #56 Garand Grenade icon (Weapons.adb)
36) Changed/recalcualted .los files using CC5dbg.exe (.los)
37) Added naval support to Pointe Du Hoc 1 as St. Honorine had two but only 1 worked (CC5.exe)
38) Added map connection between #19 D3 to #20 Vaumicel (*.btd)
39) Added map connection between #22 Le Haut Chemin to #23 Asnieris-En-Bessin (*.btd)
40) Added map connection between #32 Formigny to #43 Trevieres (*.btd)
41) Added map connection between #37 Cardonville to #38 Gefosse (*.btd)

In your base CC5 directory you will find some additional files on the Bloody Omaha mod;

1) BO_Strat_Move_v12.jpg = a picture showing the allowed movement between maps
2) BO_Solo_Play_Rules.txt = If you want a more immersive solo play follow these rules
Special thanks to; Kartboy6 for all his help and strat layer changes and the original Bloody Omaha Mod team! If you have not seen the Bloody Omaha web site check it out at, it is very well done; BO Homepage (Link dead - MOOXE Sept 2010)

Please post feedback and any other fixes you think should be done in the Bloody Omaha forum at; CCS Bloody Omaha Forum

Note: If the game crashes when you quit go into Options/General tab and then click on "Enable Videos".

Tejszd

Note: Version 1.2 is an official release. Please use only v1.2 for online play as mixing different version will have an adverse effect on gameplay.

"CC5 Bloody Omaha 1.2" | Login/Create an Account | 2 comments | Search Discussion
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Re: CC5 Bloody Omaha 1.2 (Score: 1)
by faustpatrone on Sun Jan 02, 2005 12:45 pm
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great work, but can you also make also only a patch version from maybe 1.01 -> 1.02. that would great especially for analog modem users ;)<br /> <br /> thx<br /> fp


 
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