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  Boot Camp: Boot Camp #2 - Fine Tune Your Game Part 2
Posted on Thu Jul 02, 2009 3:41 am by webmaster
Boot Camp Fine tuning your game can tip the balance in your favour. These small and often overlooked tips when used together can give your opponent a fight for his life. Many games you will play depend on your use of indirect fire, ambushing and keeping a tally of what you are up against, this is where my fine tuning tips originate from.

Avoid naming your teams based on accomplishments or other values. Your opponent can see these names, if they give away your units experience he may give them more attention then you'd like for a veteran team. Alternatively, giving them false names may confuse your opponent.

Trenches can be easily spotted at the beginning of battles making them somewhat useless. Some trenches do stay on the map for continued battles. You will only get one chance to make the trenches usually so do it! At the beginning of battle place some of your men on ambush where you think you may need cover in the coming battles. Once the battle starts move them out. You now have trenches you can use throughout the battles. If you have no choice but to place men in open fields at the beginning of a battle, and you do not want to make trenches, give them a very short sneak command, then place them on ambush. This technique wont let the game construct a trench thus giving away your position.



During a battle be careful how many indirect fire and area support teams are firing at once. Some examples are, tanks, ATGs, howitzers, FO's and all other teams which do not need LOS to fire or just need to hit close. Having three mortars simultaneously firing will tell your opponent you have three mortars teams. Compared with what he may know about your other teams, he may find out your force structure.

All units, should they be firing at the games start, should be facing in that direction. a good example is mortar trucks. They have to turn the direction they are firing. You will lose precious seconds if your truck has to turn around. All units that are not facing the proper direction will lose time. Its very valuable to you to fire on known approaches as soon as the game starts, this is when your opponent will be running fast.

Setting up ambushes is a great way to eliminate whole teams. Two excellent spots are in the back of buildings and beside VLs. If in a building, place your men at the farthest wall directly in front of the doorway. Enemy troops will enter one by one in some cases and be easily picked off. Once they get suppressed run your team forward to finish them off. Neutral VLs are especially good for ambushing. Having a team laying next to a neutral VL will give your opponent the allusion of safety.

In some cases you may have to take a disabled turretless tank into battle. The best place to put this tank is as far back as possible. Their guns can move left and right to a certain limit, the farther back it is, the larger his kill zone will be. Since the tank will be mostly defenseless from the side, placing it farther back will help protect it more.

Anti tank and howitzers in Wacht Am Rhein and The Longest Day need special attention. they are exceptionally vulnerable to mortar fire. Place them on ambush only in buildings or areas which offer very good cover. Since their life span is about 2-9 mortars wait for the perfect shot, anything less is a wasted gun.

Blocking bridges is a sure fire way to stifle any armored advance. Usually you can waste a car or similar open topped vehicle. Put them on the bridge sideways if you can to block the path. infantry will still be able to cross, and the vehicle will provide cover for them. These wrecks will not carry over to the next battle! The computer will move them automatically.



Note: Click read more for more game winning tips!

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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
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