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  Multiplayer: The Longest Day Turn 1 AAR
Posted on Sat Mar 19, 2016 11:43 am by webmaster
The Longest Day

Captain_Insano and I started a Grand Campaign in The Longest Day. Insano is playing the Allies. The settings are 15 minutes, morale off, Recruit vs Recruit. The opening turns favour the Allies heavily. The Germans are surprised and unable to make strat moves and are fielding very weak battle groups, some of which only have 10 teams maximum. My goal with turn one was only to inflict as much casualties as possible and hold my exits.

Insano's paratroops were outmatched at La Fiere Causeway. Landing in the swamp, I surrounded their deploy with light tanks, machine guns and an infantry gun and eventually disbanded them. Insano made advances on most beach maps and some of the airborne maps, I conceded large swaths of those maps in favour of a defence farther back with ambushes set up. I retreated from Tare Green, Uncle Red, Arromanches, Juno and Sword beaches at the conclusion of turn one. These units are not fit for further combat and will act only to delay until they are completely dissolved. There are some large gaps in my defence line at the beginning of turn two which should lead to some chasing and trapping maneuvers. 81mm mortars played a huge role in the opening turn inflicting 137 casualties, 112 of those deaths. Here are the results and two heroes!


Butcher of Point du Hoc

Gunner from La Fiere Causeway

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Re: The Longest Day Turn 1 AAR (Score: 1)
by vobbnobb on Sun Mar 20, 2016 6:24 am
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Saw That MG guy in the look out tower, It's cool how you can capitalize on the terrain. I wanted to ask you guys if you noticed your commander circles getting bigger as the campaign progressed (If the commanders survived).


 
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