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  Player's News: GJS 4.4 Preview
Posted on Wed Dec 15, 2004 5:50 am by webmaster
Close Combat 5 Invasion Normandy Atilla writes....

One of the most eye-catching innovations is probably the new strategic map. While it looks completely different from the old version, under the hood the changes are minimal. The location of the individual maps has remained the same for the most part, here and there a few connections were added or changed. While the new strategic map does look very different from the previous one, the maps and connections between the maps remained largely the same.



The new Strat Map! Day 14

The new strategic map is essentially a birds-eye view of the battlefield, map thumbnails were used to create it. You might recognize the individual maps in the image of the strategic map. The main goal I had in mind when creating the new strategic map image was to create an unobstructed view of the battlefield that gives the player a visual clue as to what kind of terrain he can expect in the various regions of the Gold Juno Sword strategic area.

A few important points on the new strategic map;

No more ownership-flags on the strategic map. Mainly an aesthetic decision. It might take a second or two more to get an image of the overall situation this way. The bright green (Allied) and bright red (German) colours do give away the position of the frontline.

21st Panzers on the attack Defending the middle ground


Watch the terrain! The brighter green areas at the bottom of the strategic map indicate more open terrain. Perfect for your dreaded ‘88’s! The darker green areas at the top of the strategic map indicate bocage. You’ll also see where there are build-up areas, rivers, small towns, marshes and so on.

Watch the roads! The road network visible on the strategic map is there for a reason! Having a careful look at where the roads go will tell you where connections between maps are, and also where you will enter a specific map when you move a battlegroup to it!

21st Panzers on the attack Defending the middle ground


21st Panzers on the attack Defending the middle ground


*****************************

Atilla à écrit….

Une des plus grande nouveauté est probablement la nouvelle carte stratégique. Tandis qu'elle apparaît complètement différente de la vieille version. Sous le capot les changements sont minimaux. La localisation individuel des cartes a été replacé a l’identique pour la plus grande partie, ici et là quelques connections ont été changées ou ajoutées. Même si la nouvelle carte stratégique semble complètement différente de ça précédente, les connections entre les cartes sont largement restée les même.



The new Strat Map! Day 14

La nouvelle carte stratégique est essentiellement une vue du ciel du champs de bataille, map thumbails a été utilisé pour la créer. Vous pouvez reconnaître les cartes individuellement sur l’image de la carte stratégique. La chose principale que j’avais en tête lorsque j’ai créé cette nouvelle carte stratégique fût de créer une vue dégagée du champ de bataille qui donnerait au joueur une idée du type de terrain qu’il suppose dans cette régions varié de l'espace stratégique de Gold Juno Sword .

Quelques points important de cette nouvelle carte stratégique ;

Pas plus de drapeaux amis sur la carte stratégique. Principalementpour une raison d’esthétique. Il pourrait prendre une seconde ou deux de plus pour obtenir une image de la situation globale de cette façon. La couleur luminescente verte ( Alliés) et la couleur luminescente rouge ( Allemand) vous donnes la limite des frontières.

Attaque de la 21st Panzers Défense sur la position centrale
Regardez le terrain ! L’aire Luminescente verte au fond de la carte stratégique indique le terrain ouvert. Parfais pour votre mod dreaded ‘88’s ! La zone verte sombre dans le haut de la carte stratégique signale le Bocage. Vous verrez aussi l’habillage des secteurs, rivière, petit Hameau, marais et autres.

Regardez les routes ! Le cheminement des routes sur la carte stratégique est là par raison ! Regardez soigneusement par où les routes passent et vous connaîtrez où les jonctions entre ses cartes sont, et aussi par où vous entrerez sur une carte lorsque vous-y déplacé un groupe de bataille !

Attaque de la 21st Panzers Defending the middle ground


21st Panzers on the attack Défense de la zone centrale




Note: Version Française cliquez Read More

"GJS 4.4 Preview" | Login/Create an Account | 22 comments | Search Discussion
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Re: GJS 4.4 Preview (Score: 1)
by GS_v_Witzleben on Wed Dec 15, 2004 2:08 pm
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looks really cool!!!



Re: GJS 4.4 Preview (Score: 1)
by FFL_Ryoma on Wed Dec 15, 2004 4:43 pm
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d(^-^) We wait patiently for the release.<br /> <br /> Thanks for all the work you did and do.


]



Re: GJS 4.4 Preview (Score: 1)
by RedScorpion on Wed Dec 15, 2004 6:35 pm
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where's the AB Vickers?



Re: GJS 4.4 Preview (Score: 1)
by Atilla on Wed Dec 15, 2004 10:15 pm
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AB Vickers is only available when reinforcing from day 2


]


Re: GJS 4.4 Preview (Score: 1)
by RedScorpion on Thu Dec 16, 2004 8:08 pm
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oh i see! thx! very nice looking everything, i cant wait =)


]


Re: GJS 4.4 Preview (Score: 1)
by Dima on Fri Dec 17, 2004 11:00 pm
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hey Atilla,<br /> <br /> when guys of that Lt.Colonel...can't spell his name:S assaulted Merville Batterys they had at least 1 Vickers HMG according to Red Devil's Vet that was there,he even drew assault map as it was in reality.<br /> dima


]



Re: GJS 4.4 Preview (Score: 1)
by Arjen on Thu Dec 16, 2004 2:23 am
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the new strat map looks cool...cant wait to kick some german ass on it ;)




Re: GJS 4.4 Preview (Score: 1)
by Kartboy6 on Thu Dec 16, 2004 6:33 am
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Nice work indeed :)<br /> RM Gun Team what kind of team is that? AT Gun 6 pdr?<br /> The strategic map is very impressive, I like very much of your idea of eagle-eye view ;)<br /> Cheers



Re: GJS 4.4 Preview (Score: 1)
by Atilla on Thu Dec 23, 2004 12:05 am
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RM K-Gun Section. See the GJS forum for more info.


]



Re: GJS 4.4 Preview (Score: 1)
by AT_Capt_JB_Mac on Thu Dec 16, 2004 10:17 pm
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looking great Gentlemen!! Can't wait to play!! :) Thx for all the hard work for the cc community!<br /> <br /> jb mac




Re: GJS 4.4 Preview (Score: 1)
by Pzt_Wruff on Fri Dec 17, 2004 2:29 am
(User Info | Send a Message) http://pztccgruppe.createmybb2.com/index.php
Nice!!! :)




Re: GJS 4.4 Preview (Score: 1)
by bambam887 on Sat Dec 18, 2004 1:04 am
(User Info | Send a Message) http://www.closecombatseries.net/Hosted/bambam887/
This is worth while waitning for :))<br><br /> <br /> SANTA CLAUS is coming to my town ... I hope ;)<br><br /> <br /> <br /> Great work guys!!!<br>




Re: GJS 4.4 Preview (Score: 1)
by poli on Sat Dec 18, 2004 3:28 am
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I cant wait. Now if you could add battle damage to the strat map as well.... :) <br /> <br /> awesome work guys




Re: GJS 4.4 Preview (Score: 1)
by Pzt_penguin on Sat Dec 18, 2004 12:43 pm
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looks bad ass a hole new prespective on the strat map awesome cant wait till the realse




Re: GJS 4.4 Preview (Score: 1)
by Pizzaman on Tue Dec 21, 2004 12:35 pm
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It looks great, very impressive work.




Re: GJS 4.4 Preview (Score: 1)
by pl_mik on Tue Dec 21, 2004 4:18 pm
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wonder how is going to look a contested map. mean what colour shall it have? or shall it be split red/green? just curious to know how visible wil be the fact of fighting for the map....



Re: GJS 4.4 Preview (Score: 1)
by Atilla on Thu Dec 23, 2004 12:04 am
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Just as visible as in reg CC5. On the 3rd image you see the colors: bright green for Allied occupied territory, bright red for German occupied territory. The bottom map is contested by a German and an Airborne BG.


]



Re: GJS 4.4 Preview (Score: 1)
by AA_Jimbo on Fri Dec 24, 2004 9:01 pm
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Awesome work as always gentlemen. Can't wait to see the release!




Re: GJS 4.4 Preview (Score: 1)
by rk2 on Sat Feb 19, 2005 6:42 am
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it will be that the efficiency of the weapons goes to be modified? e the sounds and graphs? it takes that let us have a little of SAS here... strategy taste, is for that game close combat and not Gage Jof Sempires.



Re: GJS 4.4 Preview (Score: 1)
by Norden on Tue Feb 22, 2005 5:18 pm
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OMG! my texture! :) keep up the good work!


]



Re: GJS 4.4 Preview (Score: 1)
by Jiimek on Fri Apr 01, 2005 7:44 pm
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I've already downloded that thing and I must say it's one of the best mods I've ever played!!!!!!!




Re: GJS 4.4 Preview (Score: 1)
by Primoprzemcio on Wed Apr 06, 2005 10:37 pm
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I haven't play on modified game yet, but this changes made me realy cant wait to try.Te orginal foto of tems in batle groups are great idea.


 
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